Mount & Blade II: Bannerlord War Sails DLC Launches With Full Naval Warfare

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Bannerlord II’s War Sails DLC Is Out Now: Naval Battles, a New Map, and the Nord Kingdom

Mount & Blade II: Bannerlord’s highly anticipated War Sails expansion has officially launched, introducing full naval warfare, ship ownership, and extensive new exploration opportunities across a standalone world map.

🎮 Pricing and Launch Discount

War Sails is available across all modern platforms, with a 10% launch discount for the first two weeks.

Here are the global prices after currency conversion from Turkish Lira (TL → USD):

  • Xbox: ~$35.00
  • PlayStation: ~$33.50
  • Epic Games Store: ~$10.80
  • Steam: $12.49
  • TaleWorlds Store (Steam key): ~$15.50

War Sails is not launching on Game Pass, and there’s no confirmation yet on whether it will be added later.

🛠 Requirements and Platform Notes

  • Size: PC version is roughly 33 GB; console versions are smaller.
  • Steam Deck: Not “Verified” at launch, but fully playable.
  • Preload / Pre-order: Not supported.
  • Xbox PC App: The DLC will also be available through the Windows Xbox App.

🚢 Gameplay: Ships, Crew, Naval Combat

War Sails expands Bannerlord’s land-focused sandbox with fully integrated naval mechanics.

Ship Ownership and Costs

  • Light ships: 12,000 denars
  • Heavy ships: 150,000 denars
  • Certain perks reduce purchase prices.

Without owning a ship, players cannot travel between ports.

Morale, Food, and Sea Hazards

  • Low morale does not cause troops to desert at sea, but lack of food will injure them.
  • The player character can swim indefinitely; troops’ stamina depends on armor weight and unit quality.

Losing Your Ship

If you capture an enemy ship but your own vessel sinks:

  • You still win the battle,
  • But you’ll drift toward land unless you claim a ship from the loot.

Reinforcements

  • Each battle supports up to 8 ships at once.
  • Larger ships may deploy additional soldiers beyond deck capacity.

Siege Weapons and Skills

  • Using ballistae increases both Engineering and the new Mariner skill.

Custom Naval Battles

Responding to community demand, custom naval encounters are fully supported:

  • Choose factions, ships, unit counts, upgrades, and more.

🌍 A New World Map and the Nord Kingdom

War Sails features a completely separate world map from the base game.

Key Geographic Additions

  • Nordvyg: A harsh northern region dense with forests and rugged terrain.
  • Beinland Island: Focused on whale oil and walrus ivory trade.
  • Jumne River Zone: Central to northern trade routes and raiding paths.
  • Removed Aserai–Empire islands: These do not appear in the War Sails version of the map.
  • Perassic Sea access: Two major land bridges were removed to open new sea routes.

Nord Kingdom

Includes:

  • 4 cities
  • 10 castles (subject to balance tuning)
  • Most northern villages specialize in fish rather than grain.
  • The economy supports new goods such as whale oil and walrus ivory.

🚧 Naval Blockades, Armies, and AI Logic

Coastal settlements under siege automatically trigger naval blockades if the besieging faction owns ships.

During a blockade:

  • Enemy fleets may attempt to break through.
  • Winning keeps the blockade active; losing ends both the siege and the blockade.
  • Players can attempt to reinforce a besieged city by slipping past enemy lines.

AI Behavior

AI now:

  • Buys ships based on party size to maintain a balanced fleet.
  • Chooses routes by comparing land vs. sea travel time.
  • Accounts for durability and storm risk when traveling by sea.

Storms

  • Storms strike unpredictably, but darkening clouds and thunder offer brief warnings.
  • The Boatswain skill reduces storm damage.

⚓ Port Management and Ship Summoning

Players can:

  • Buy, repair, and upgrade ships,
  • Assign ships to clan members,
  • Summon nearby ships—though travel time scales with distance.

Captured cities do not remove ships from the port; they simply become temporarily inaccessible.

💱 Economic Adjustments

War Sails updates Bannerlord’s tariff revenue system:

  • Previously capped at ~2%, tariffs can now reach an average of 30%,
  • And over 60% in major trade hubs.

This significantly increases the importance of trade routes and city specialization.

🧩 Modding and Tools

  • TaleWorlds is considering moving to a more recent version of .NET.
  • The new XML Editor is fully compatible with War Sails.